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| Evolution Uses Past When Adapting In New Environments |
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| SciMed - Biology | |||
| TS-Si News Service | |||
| Saturday, 15 November 2008 20:00 | |||
Rehovot, Israel. The ability to generate novelty is one of the main mysteries in evolutionary theory. Recently, discoveries in evolution, genetics and developmental biology have been integrated to suggest that organisms have facilitated variation. This is a design whereby random genetic changes result in novel and useful characteristics (phenotypes).For example, any one of many possible mutations within birds can result in a new beak shape appropriate for a new environment. However, this leaves the question of how facilitated variation spontaneously evolves.
A new study by researchers at the Weizmann Institute of Science suggests the evolution of novel characteristics within organisms can be enhanced when environments change in a systematic manner.
Merav Parter, Nadav Kashtan and Uri Alon suggest that in environments that vary over time in a non-random way, evolution can learn the rules of the environment and develop organisms that can readily generate novel useful traits with only a few mutations. The details appear in PLoS Computational Biology.
Facilitated Variation: How Evolution Learns from Past Environments To Generalize to New Environments. Parter M, Kashtan N, Alon U. PLoS Comput Biol 4(11); e1000206. doi: 10.1371 / journal.pcbi.1000206.
The authors began began with the observation that environments in nature seemingly vary according to common rules or regularities. They proposed that organisms can learn how previous environments changed, and then use this information for their evolutionary advantage in the future.
For example, if the available seeds tended to vary in size and hardness along history, then bird species might have learned to develop beaks with an easily tunable size and strength.
To check their
hypothesis, the group employed computer simulations of evolution of simple computational 'organisms'. These organisms were evolved under two different scenarios: The first class evolved under unchanging environment, and the second class evolved under a systemically changing environment.
The two scenarios yielded organisms with different designs. The organisms evolved under varying environments stored information about their history in their genome and developed a special modular design. Interestingly, they were able to generate novel useful phenotypes for a novel environment, as long as it shared the same rules with past environments.
The present study demonstrates the large effect the environment can have on the evolution of biological designs, and bring us another step forward towards understanding how the ability to generate useful novelties evolve.
CitationFacilitated Variation: How Evolution Learns from Past Environments To Generalize to New Environments. Parter M, Kashtan N, Alon U. PLoS Comput Biol 4(11); e1000206. doi: 10.1371 / journal.pcbi.1000206. Download PDF
Abstract One of the striking features of evolution is the appearance of novel structures in organisms. Recently, Kirschner and Gerhart have integrated discoveries in evolution, genetics, and developmental biology to form a theory of facilitated variation (FV). The key observation is that organisms are designed such that random genetic changes are channeled in phenotypic directions that are potentially useful. An open question is how FV spontaneously emerges during evolution. Here, we address this by means of computer simulations of two well-studied model systems, logic circuits and RNA secondary structure. We find that evolution of FV is enhanced in environments that change from time to time in a systematic way: the varying environments are made of the same set of subgoals but in different combinations. We find that organisms that evolve under such varying goals not only remember their history but also generalize to future environments, exhibiting high adaptability to novel goals. Rapid adaptation is seen to goals composed of the same subgoals in novel combinations, and to goals where one of the subgoals was never seen in the history of the organism. The mechanisms for such enhanced generation of novelty (generalization) are analyzed, as is the way that organisms store information in their genomes about their past environments. Elements of facilitated variation theory, such as weak regulatory linkage, modularity, and reduced pleiotropy of mutations, evolve spontaneously under these conditions. Thus, environments that change in a systematic, modular fashion seem to promote facilitated variation and allow evolution to generalize to novel conditions. Author Summary One of the striking features of evolution is the appearance of novel structures in organisms. The origin of the ability to generate novelty is one of the main mysteries in evolutionary theory. The molecular mechanisms that enhance the evolution of novelty were recently integrated by Kirschner and Gerhart in their theory of facilitated variation. This theory suggests that organisms have a design that makes it more likely that random genetic changes will result in organisms with novel shapes that can survive. Here we demonstrate how facilitated variation can arise in computer simulations of evolution. We propose a quantitative approach for studying facilitated variation in computational model systems. We find that the evolution of facilitated variation is enhanced in environments that change from time to time in a systematic way: the varying environments are made of the same set of subgoals, but in different combinations. Under such varying conditions, the simulated organisms store information about past environments in their genome, and develop a special modular design that can readily generate novel modules.
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| Last Updated on Wednesday, 28 January 2009 23:43 |



Rehovot, Israel. The ability to generate novelty is one of the main mysteries in evolutionary
theory
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